America’s Got Talent!, acclaims a popular TV show – and it goes on to spotlight an assortment of talented performing artists (and a few who should probably consider other paths). But does America have STEM talent? Of course! We have STEM talent aplenty, but are we taking full advantage of it? Are we good at unearthing this valuable human resource?
Many leaders say “no” and point out that in our own American universities, more foreign students graduate in STEM fields than do American students. Where are our talented, capable students? Our nation’s workforce needs innovative STEM workers as fast as we can produce them.
Kids develop STEM habits in the classroom, but they spend most of their time outside of school. That’s where parents and other adults can help to inspire, support, and continue their children’s STEM learning.
That means that parents must also know what STEM is and have a toolkit of ideas for helping their kids.
Take a deep breath – this school year is drawing to an end. Everything so far has gone exactly as planned, and your classes have been examples of perfectly executed STEM lessons and totally cooperative students.
Or . . . maybe not?
Coding is not just about learning a programming language and how to write lines of code. There are so many benefits of coding that support the development of a well-rounded student.
Here are 10 benefits of coding that have nothing to do with coding:
Augmented reality and virtual reality are two ways of changing the way we view the world through the use of technology. Sometimes people think that AR and VR are the same. In this article, we will explain the difference between the two technologies due to the increased use of them.
There is more than one way to design a STEM classroom. From storage to seating, every stem classroom is different. With that said, there are several mistakes an educator can make when managing their STEM classroom that can make STEM activities less effective and fun. To create an engaging and positive collaboration environment, here are 10 mistakes to avoid in your STEM classroom.
Having probed parents for their feelings on STEM/STEAM, we now turn to toy experts for their perspectives on what makes a good STEM/STEAM toy.
This section consists of input from a survey in which 67 Toy Association members and toy experts participated. This was followed with 26 in-depth phone interviews along with insights gathered from two expert panels hosted at both the 2019 Consumer Electronics Show (CES) and at the 116th annual North American International Toy Fair.
Based on the above input, the Toy Association identified 14 unifying characteristics of STEM/STEAM toys, including 2 mandatory and 12 strengthening, all of which are detailed below.
Parents are the gatekeepers of toys for their kids, especially for younger children. Their attitudes and appreciation of toys and play are paramount to providing kids with playful opportunities to grow, learn, and explore their ever-changing world.
The Toy Association asked parents to share their understanding and insights about how science, technology, engineering, art, and mathematics skills relate to toys, play, and their children. Here’s a summary of what was revealed by investigating the thoughts, fears, and beliefs of 2,000 parents.
Centered around project-based learning, an effective STEM classroom fosters a positive culture that allows students to problem-solve, collaborate, create, test ideas, and build with their hands. The goal of stem classroom design is to inspire students to think, innovate, prototype, and research in teams.
Here are 6 characteristics of effective STEM Classroom Design that you can implement to encourage a positive STEM environment.
Computer coding is the universal language of the planet. People who know how to code will be able to communicate across countries and cultures, be innovative, and solve problems more efficiently, with no barriers to impede their success. Learning programming at a young age helps your children solve everyday problems and get set up for a lifetime of opportunities.
By John Porter