"The Times They Are a-Changin" and never more so than now in math class. After struggling futilely for generations to instruct all math students in a classroom at the same rate, today’s math instructors have a viable, technology-aided alternative, blended learning. Blended learning, according to our ubiquitous friends at Wikipedia "is a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path or pace."
Oklahoma public schools are about to receive an enormous boost to their STEM learning programs. The innovative Oklahoma City STEM learning facility techJoynT has teamed with us here at RobotsLAB in San Francisco to bring our award winning RobotsLAB BOX with its innovative math teaching aids to public school students in the state. Yes, the study of math is about to become exciting!
As those of you familiar with this blog are aware, our BOX is designed to assist math educators in teaching abstract math concepts by engaging students with robots. And as Dr Peter Stone, Alfred P. Sloan Research Fellow, Guggenheim Fellow, AAAI Fellow, Fulbright Scholar, and Professor in the Department of Computer Science at the University of Texas at Austin, explains “You don’t need to be experienced with robotics or have a degree in computer science, just an enthusiasm for your subject area...You can open the BOX, turn on the preloaded tablet and within minutes be explaining quadratic equations with a quad copter.” This beats pontificating in front of a blackboard every time!
As every grade-school kid knows, a well-fed caterpillar gets longer (and fatter) than a poorly fed caterpillar of the same species. Also, as every grade-school kid knows, a caterpillar that runs afoul of a hungry bird never becomes a beautiful butterfly. And so what does this have to do with STEM learning?
Well, studying caterpillars has always been more interesting than listening to a teacher talking about math problems found in a book. Almost every kid likes caterpillars. They are still interested in caterpillars by the time they reach the sixth grade, but most of them have been turned off to math by that time. Caterpillar, the board game, is an attempt by some innovative educators to stop that decline in math interest in 6th through 8th grade kids by combining caterpillars and math. Oh, and don’t forget dice!
Of course the first answer to the question posited by the title of this piece is a facetious one--lots of money! So let us qualify the question a bit more by asking, "What are 5 tools everyone in the educational robotics industry should be using that most of us in the industry can afford?"
Since learning to code is so important to any STEM discipline, the first tool everyone in the educational robotics industry should be using is the online community and programming language called Scratch. This innovative site helps kids learn its namesake programming language and create interactive stories, games and computer animations. This outstanding tool is actually free!
Since math is basic to any scientific endeavor, the ability to interest and engage students in math is crucial to the educational robotics industry. Our second tool that everyone in the industry should be using, the RobotsLAB BOX, has proved its ability to interest and engage kids in math with an innovative combination of robots and tablets in many progressive school districts. The old teaching standbys like the book and the whiteboard can’t compete with "cool" robot helicopters demonstrating quadratic equations in real-time on a tablet.
Judging from the number of e-gadget users in this country, technology is all the rage. Over 90% of adults have a cell phone. Thirty-four percent (34%) own a tablet. And no one doubts that the percentages will continue to rise. One might also be forgiven for thinking our schools are up to the job of graduating the vast numbers of science, technology, engineering and math students needed to keep this country in the forefront of this technology wave--the interest is obviously there. Unfortunately that is not the case!
By 2018--now less than 4 years and a single generation of high school students away--we are expecting at least 8 million jobs in the US dependent on skills learned in STEM learning courses. But experts estimate that less than five million of those jobs will go to kids from American schools, with three million or more of these well-paid positions going to foreign applicants.
Why is this happening? Why can’t our schools keep up with the demand for young people trained in science, technology, engineering and math? Well as you might expect there are all sorts of excuses for this, from lack of funding to a lack of interest in STEM learning on the part of students themselves. We at RobotsLAB can’t do much about the funding issue; that requires political action. What we can do is help change the culture of math education.
It's not a big secret, committed teachers have been aware of this forever. The best way to get students to learn anything about a subject is to find out what they are interested in and then show them how what interests them relates to the subject the teacher hopes to teach them. But like most things we believe instinctively it is always nice to find scientific proof for our beliefs.
Recently researchers using a Carnegie Learning software called cognitive tutor put high school students in two distinct groups to study Algebra. In one group were the students whose backgrounds had been researched in order to discover their personal interests. Stuff like music, movies and sports. These students received their algebra with lesson plans attuned to their personal interests. The second group was taught in the good old way math has always been taught, from a book and with no attention paid to the kids real lives. Can you guess what those researchers discovered? Exactly!
Here is some interesting information on the future of STEM learning I found in a cool graphic illustration by First Book, a nonprofit social enterprise, that seems to indicate this country is heading for trouble in a few years, trouble brought about by our losing our edge as the world’s most technologically advanced nation.
It is expected that By 2018 there will be at least 8 million jobs in the US dependent on skills learned in STEM learning courses. Problem is, experts estimate that at least 3 million of those jobs will have to go to applicants from outside the US due to a shortage of qualified people here. Worse, the companies needing those workers might take the jobs elsewhere.
Why don’t we have enough qualified applicants in this country to supply our own employment need? We certainly have enough kids in school. In fact, each year over 1 million freshman high school students claim to be interested in a career requiring STEM skills. Unfortunately 60%--six out of ten--change their minds before graduation.
Gamification, for those of you too busy earning a living and raising a family to keep up with the new words added almost daily to the popular tech lexicon, is a term first used by Nick Pelling a British computer programer in 2010. According to Wikipedia the term has come to mean "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems".
So what does that mean in the context of STEM learning?
Math in practical use as opposed to being practically useless.
That’s the approach taken by more and more math teachers.
Of course math was always useful in the real world; the trick was convincing your students that that was the case.
Hard to do when the curriculum and available tools limited teachers to books and the blackboard...Oh, and let us not forget transparent plastic protractors for drawing straight lines on paper...at least that’s what most of us used them for.
The only angle we thought about was a guy’s agenda as in “What’s his angle?,” not “the space (usually measured in degrees) between two intersecting lines or surfaces at or close to the point where they meet.”
What’s happened to change all that? Technology!
Technology has made all the difference in turning math class into a learning experience as practical as woodworking or auto repair.
And that's what eighth-graders and their teachers discovered at Upper DuPont Area Middle School in Loyalton, Pa. while undertaking the redesigning and landscaping of the schools courtyard.
Up until recently the concept of “learning math by doing it” meant some terminally embarrassed student standing in front of a class of tittering fellow students while desperately trying to solve a completely (to his life, at any rate) irrelevant problem, or that same student sitting home that night at his kitchen table trying to stay awake while solving one meaningless, irrelevant equation after another. His teacher hoped this process would result in the student memorizing math procedures and learning to perform them quickly and accurately. Perhaps even becoming a math teacher himself.
What usually happened, however, was that he decided to dedicate his life to getting as far away from math as possible. He became an... an English major writing meaningless SEO blog posts that no one reads flogging products for some uncaring corporation, when he could have been looking for a cancer cure or charting a route to Mars.
But that was then and this is now! The rapid advance of technology and the absolute necessity of keeping this nation in a competitive position Vis-à-vis the rest of the world has forced many schools to create a more relevant math curriculum, thereby bridging the gap between math’s abstract concepts and reality and increasing relevancy. Our Sister’s School in New Bedford Massachusetts, for example, teaches the relevancy of math by way of the sailing ship. The young ladies learn the math behind tacking, the art of sailing against the wind.